Apr 20, 10 FPS in armored vehicles. I had mixed feelings when Ijoined up during their closed beta period in December , but reckoned that it would beFPS in armored vehicles. I had mixed feelings when Ijoined up during their closed beta period in December , but reckoned that it would be good enough to pass a couple of hours during the christmas holidays. Boy was I wrong.. This game is addictive – severely. The developers have found a nice mix between pure arcade and historical simulation. The tanks are very nicely modelled graphically, including small details such as tool strapped to the outside, holes appearing from shell hits, and the landscape is absolutely amazing. The game itself is easy to get into, and hard to master.
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Leave a comment Wizard My current spell in Wizard has come to an end. I was part-way through the second Grizzleheim sequence when my time came to an end. All in all it was good fun to play in the Spiral for a bit, and I may very well return on and off. World of Warplanes Very sporadic playing, on the whole. I did manage to achieve my second Ace, which made me smile.
With a new expansion comes a new meta and has definitely changed up the meta game for PvP. In this section, I aim to highlight each of the advanced classes and describe what the changes to these classes mean for Assassin players.
I discuss the importance of flexing to prevent a flank from collapsing and the arguments against capping too early instead of pressing an advantage. Holding the high ground provides the following benefits: T Review, Contributing When Bottom Tier I discuss how to meaningfully contribute as a bottom-tier medium tank, with footage from a tier 10 Serene Coast battle in my T That said, even with a low penetration gun, by carefully watching the minimap and being opportunistic, I was able to make a solid contribution.
Additional Comments props to the STB-1 driver ahmechanic2 who played very well throughout the battle at 4: I have a tendency to be chatty during matches, and sometimes it screws me up. The mistake is that when I started pulling back, I stayed too close to the rocks on my left — as a result I a created a bigger gun depression challenge in terms of getting my gun down on the target. You can see that I start wiggling just to the right of the rock a bit, but realized I was taking too much time and lost the opportunity.
I discuss and make two common mistakes: I also demonstrate how to leverage the terrain on hill to safely fire on target s while minimizing exposure to snipers in their base. The T thrives in flatland and does better aiming up at targets. You want to avoid situations where you have to crest a hill to fire on a target that is already pre-aiming at you.
Today, I discuss the responsibility of playing a beefy top-tier heavy, in terms of acting as a meat shield and playing aggressively, especially when your team is behind.
Slated to hit production servers in March, it reimagines the game with a new graphics engine and over 25 ultra-realistic maps. This impressive revamp has been over four years in the making. We wanted to give the game a modern look, while also ensuring you can enjoy it on your rig. Much like we all do in a battle, we needed to plan a few steps ahead. In our case, it called for a solution that would support the latest technological advancements while having enough capacity to let us advance graphics in tandem with it.
Also, we needed a technology tailored to World of Tanks.
World of Tanks is a global online multiplayer free-to-play game dedicated to tank warfare in the midth century. Custom built for Xbox, World of Tanks is cross-play enabled between Xbox One and Xbox featuring realistic vehicles and environments, enabling players to command history’s most powerful tanks and experience combat on Xbox like never before.
Its mix of ponderous warships and huge guns—the biggest guns ever fired in anger by mankind—is beautiful, polished, and a joy to play. Across the archipelagos of the South Pacific and the glacier fields of Alaska, the vessels of World of Warships duke it out. Unlike dogfighting aircraft in World of Warplanes, battleships are slow and vulnerable. Without the freedom to escape, turn, or hide, Warships places even greater emphasis on group tactics and positioning than its land and air-based siblings.
Full steam ahead Ships are controlled from an overhead view, as though the captain was hovering twenty feet over the central tower. Wargaming continues to be a dab hand at making controls that turn a complicated war machine into an accessible, keyboard-friendly vehicle. The rudder and throttle controls are designed to be set and forgotten, as though a subordinate had an order yelled at them while the captain worried about other things. Planning ahead is key for Warships.
Especially in larger boats, bringing guns around to face an enemy takes a minute. Knowing that enemies will most likely come from the East, and planning accordingly, gives captains time to get pointed in the right direction with the explodey-parts facing the bad guys.
I discuss the importance of flexing to prevent a flank from collapsing and the arguments against capping too early instead of pressing an advantage. Holding the high ground provides the following benefits: T Unicum Guide, Contributing as Bottom Tier I discuss how to meaningfully contribute as a bottom-tier medium tank, with footage from a tier 10 Serene Coast battle in my T That said, even with a low penetration gun, by carefully watching the minimap and being opportunistic, I was able to make a solid contribution.
WOT – free-to-play online multiplayer tank battles simulator made on the basis of the famous wars and the modern war vehicles from Wargaming. Read recent WoTS EU news.
First of all, sustainability. However we do love to sprinkle little bits of stuff in there between releases. The Story Journal was created as a way to provide story content to players in a way that they could control the pace at which they choose to play. New Eite specializations are part of expansion packs. Hot Maps Current Hot Maps seems to push players to just do group event content rather than free-form exploration. That is not our intention.
When we make maps we try to make them great both group events and exploration. It is not our intention to kick players off a map with progression to one with no progression and we are working on ways to fix it. Players should not have to take part in multiple hour long zergs. With HoT we leaned more heavily on the organized content unfortunately at the cost of more casual experience. This is something that we plan on making adjustments to and are taking into account as we develop maps in the future.
Availability of Adventures is absolutely something we are addressing for the April release! HoT daily achievements were overlooked during development.
Weak Spots Guide: M4A3E2
All tertiary points should be put into Critical Rating Power: Secondary stat points should be put into Power Relics: Serendipitous Assault and Devastating Vengeance Augments: Advanced Overkill Augment 45 Set Bonus:
Infiltration Shadow is a rogue-like Discipline that specializes in short ranged combat. This Discipline excels at maintaining constant control over your enemies with your arsenal of crowd control tools while also supplying single target burst damage.
The player has control over the vehicle’s movement, firing, and can communicate with allied players through typed or voice chat. A simple random match is won either by destroying all vehicles on the opposing team or capturing the opposing team’s base. There are other game modes that change the rules of the battle, but gameplay mechanics remain the same. World of Tanks contains multiple game mechanics such as camouflage, shell ricochets, and module damage.
Game modes The players in World of Tanks can choose six primary types of battles: Within random battles, players can also participate in platoons, groups of two to three players who are put into the same team. There are also missions to be completed in the game modes for varying amounts of rewards. Vehicle types The vehicles are modeled to closely resemble their counterparts in real life,   however certain parameters have been simplified or modified to fit game mechanics, and better gameplay.
new matchmaking is the worst part of update
No more than 3 SPGs per team If you joined us in the Sandbox, you already know the limit of no more than 3 arty per side balances combat interplay between SPGs and other vehicles. Both stats and feedback show that it injects combat with extra fun and variety, and decreases camping, encouraging more active gameplay. Fewer map dupes The improved matchmaker reduces the number of map dupes with a new logic.
It analyzes maps that tankers from the two newly created teams played over the last 10 battles.
World of Tanks Release Notes – general information on recent WoT releases, stay informed on the latest features of free online mmo team-based multiplayer pc game for boys.
Matchmaking Matchmaking The composition of tanks in each team is a task of matchmaker. It works in following manner. It takes one tank from the queue and looks at his tier. For example it is IS – russian heavy with tier 7. The matchmaker takes the corresponding line from the table below and sees that the IS has battle tiers from 7 till 9. Randomly is the tier for battle selected. In our example let it be 8 from 7 to 9 incl. The matchmaker takes tanks from queue, which can participate in tier 8 battles see column number 8 in the table and puts them in 2 teams.
Weak Spot Guide: TOG II*
Starting from Update 2. Read below for all the details. Legendary Camouflage In Update 2. A legendary camouflage is a special colour scheme applied to only one vehicle model.
This guide for World of Tanks M4A3E2 weak spots includes frontal, angled, and side views. Learn where to aim and how to take the Jumbo Sherman easily out.
Both however have the same mm thick gun mantlet that covers most of the frontal turret armor. The index at the bottom of each picture describes a few abbreviations used and also the format in which the armor details are described in. Effective Armor EA refers to the overall effectiveness of the armor without normalization. The armor values are presented in three different scenarios for the angled view of the tank. Shooting at the cheeks 1 area is very difficult as the angle increases the further away from the gun you get and can skyrocket up to over mm EA making it difficult to damage.
The 2 area below the gun is still mm but has little to no angle making it easier to penetrate but still more difficult than shooting the UFG if you have a gun that can penetrate here. Mantlet 1 has the mm thick mantlet with no additional armor behind it making it a viable spot to shoot for higher pen guns if there is no other option. A1 The machine gun port is the prime weak spot for lower penetrating guns facing the M4A3E2. A2 One of the lesser known weak spots is the armor located above the mantlet on both the stock and upgraded turrets.
This location can only be hit easily at mid to close ranges and only if your tank is not significantly shorter than the M4A3E2.
Weak Spot Guide: TOG II*
The index at the bottom of each picture describes a few abbreviations used and also the format in which the armor details are described in. Effective Armor EA refers to the overall effectiveness of the armor without normalization. The armor values are presented in three different scenarios for the angled view of the tank. The strongest point is the lower frontal glacis which is very small and only visible against very short tanks and therefore not even worth shooting. UFG 2 This portion of the upper frontal glacis is also 76mm thick but has no angle on it at all making it extremely vulnerable.
You only need to be careful about hitting the lower hull areas.
An interactive camo value and view range calculator for World of tanks vehicles.
All of your tertiary stat points should be put into Critical Rating Power: All secondary stats should be put into power Relics: Overkill Augments Power Gearing Overview With the abundance of defensive cool downs in PvP that increase defense chance, gearing for Accuracy becomes a moot point. On top of this, every point put into accuracy will lower your overall burst potential and Infiltration relies on the ability to heavily burst enemies down with the hopes of killing them to reset Force Potency to open up another burst window.
In order to most efficiently gear yourself for PvP in 5. For armorings, you will want to save your 4. You will replace these as you pull higher item level armorings from Command Crates. For augmentation, use the best Overkill power augments that you can afford or have access to. The 15 second cool down reduction on Force Potency is a good bonus and the auto-crit on Shadow Strike or Spinning Strike is paramount to lining up a burst opener and a succeeding in a kill window.